- February 29, 2008
Dear Mr Miller, you suck. I'm running in 1080p resolution, and needed to have four simultaneous render targets, and a depth buffer, and I can't do it.
--
Now, to be fair, I didn't actually receive a message like that, but I could see it happening (and I've gotten some similar). One of the features that we added this last release was the ability to use multiple simultaneous render targets on Xbox (up to four of them). However, this isn't without restriction. All render...
http://blogs.msdn.com/tmiller/archive/2008/02/29/i-just-tried-to-use-four-render-targets-o...
- February 27, 2008
This post will be purely speculation by me!
Take a time travel machine back in time to early 2003. It might have even been late 2002, but I think it was 2003. I was coming up with the concepts and code that would eventually be my first kick start book, and was rendering everything on a bland black background. For some things, black makes sense, but it's hard to see shaded objects (and particular shadows, etc) on black objects. Black in general is a horrible color to use.
http://blogs.msdn.com/tmiller/archive/2008/02/27/why-cornflowerblue.aspx
- February 25, 2008
Well, so far my promise to myself to write new blog posts more often has been working out well. I've almost written as much this week as I did the entirety of last year (and I have to admit, four blog posts over the course of a year is pretty pathetic, which is what I had last year).
This post though doesn't have any interesting anecdotes from our latest release, and in fact isn't even about XNA Game Studio or game development at all!
As part of my exercise of "writing more" one of the...
http://blogs.msdn.com/tmiller/archive/2008/02/24/not-quite-what-i-had-in-mind.aspx
- February 22, 2008
One of the things I'm going to try to do this year is write more on my blog. The publisher for my books is hoping I'll write something new for them this year as well, although at the moment I don't know if I'd have the time, or what I'd write about anyway.. Anyone have suggestions on topics they'd like me to cover in a book or a blog post Shawn normally goes a great job staying ahead of the curve so the possibilties of topics diminishes some. =)
So for now I'm just going to...
http://blogs.msdn.com/tmiller/archive/2008/02/21/why-purple.aspx
- February 20, 2008
Well, another conference has come and we have more announcements it seems. Hard to believe I've neglected this blog for so long that it's been since last August that I wrote anything. This is probably because we have so many other team members who are doing such a great job with their own blogs, mine almost seems redundant!
Nevertheless, some great things annouced today that are quite exciting. You can read all about them on the XNA Team Blog as well.
The first big...
http://blogs.msdn.com/tmiller/archive/2008/02/20/big-announcements.aspx
|
|