vtp at Yahoo! GroupsThe Virtual Terrain ProjectRe: z-shift of DTM- June 26, 2008 Hi Ben, Thanks a lot!I appreciate this especially since I know the pile on your desk!! - Lars ... offsets as part of the CRS, yet. In the near term, i havehttp://tech.groups.yahoo.com/group/vtp/message/5421 Re: z-shift of DTM- June 25, 2008 Lars, I'm not certain we should go down the path of supporting vertical offsets as part of the CRS, yet. In the near term, i have added a command 'Offsethttp://tech.groups.yahoo.com/group/vtp/message/5420 z-shift of DTM- June 25, 2008 Hello, I have received a rather strange DTM with a shift in z for a certain area. I wonder if there is a way to define a z-shift for a DTM in VTP. In ESRI onehttp://tech.groups.yahoo.com/group/vtp/message/5419 Re: MIP-mapping- June 23, 2008 Ben, I imported the model from CityGML and turned texture compression off (so I did not use dds but preserved the original jpg png textures with some resizinghttp://tech.groups.yahoo.com/group/vtp/message/5418 Re: MIP-mapping- June 20, 2008 Lars, The global 'Disable model mipmaps' applies to any models loaded with OSG (i.e. vtNode::LoadModel). It will do exactly what it says: disabling mipmaps inhttp://tech.groups.yahoo.com/group/vtp/message/5417 Re: MIP-mapping- June 20, 2008 Lars, I think the mipmap option in the global options dialog relates only to external model instances. Faade textures in buildings are not mip mapped. Thishttp://tech.groups.yahoo.com/group/vtp/message/5416 MIP-mapping- June 20, 2008 Hello, it seems I can not turn on MIP-mapping for my structures in any way. I use jpg textures. In the global settings, no compression nor mip-mapping-off arehttp://tech.groups.yahoo.com/group/vtp/message/5415 Re: " -> That was broken character- June 20, 2008 ... Correct. It's ANSI (aka. iso-8859-1, aka. Western Europe) That's the encoding of the VTP source, just because it's the default encoding of MSVC inhttp://tech.groups.yahoo.com/group/vtp/message/5414 Re: VTBuilder put dem in the wrong position.- June 20, 2008 Daowei, 1. To display your tile as a color bitmap, go to Display Options, and turn on Artificial color. 2. Your debug.txt looks fine. UTM zone 50 wgs84, is ahttp://tech.groups.yahoo.com/group/vtp/message/5413 |